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Category: Game Dev

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AMD reveal more on FidelityFX Super Resolution 2.0 (FSR)

By Liam Dawe,
With GDC ongoing, there's lots of info flying out from developers and hardware vendors and now AMD has given talks and more detail on FidelityFX Super Resolution 2.0.

Kickstart RT from NVIDIA makes Ray Tracing integration in games easier

By Liam Dawe,
At GDC the NVIDIA team had plenty of announcement, most of them not interesting to us but Kickstart RT definitely jumps out. A new SDK under the open source MIT license allowing game engine developers and games to integrate Ray Tracing a lot easier.

Unity game engine team announce 3D platformer Gigaya, free for devs to tinker with

By Liam Dawe,
Unity Technologies have announced their next big example game for other developers to learn from. It's called Gigaya and it actually looks pretty great.

Valve open sources SteamOS Devkit Client for Steam Deck

By Liam Dawe,
Want to develop for the Steam Deck / SteamOS and get testing? Now it's a whole lot easier, as Valve has now put up the tools needed under open source licenses.

Developers - let us know if you need help with Steam Deck testing

By Liam Dawe,
Valve's new handheld PC the Steam Deck is starting to ship out but there's going to be a long wait for some, and others might not be able to get one at all for various reasons - I'm here to help.

NVIDIA upgrades their open source Image Scaling SDK

By Liam Dawe,
Back in November 2021, NVIDIA released their free and open source Image Scaling SDK for game developers to add in a spatial upscaler that can run on any modern GPU - and they've continued improving it.

SDL 2.0.22 will default to Wayland on Linux

By Liam Dawe,
Simple DirectMedia Layer (SDL) is one of the most important pieces of open source for Linux gamers, as it's the tech used by various game engines and games. It's also about to continue changing the game for the Linux desktop in the upcoming version.

3D rendering engine OGRE 2.3 released adding Vulkan support

By Liam Dawe,
Even more Vulkan goodness came recently with OGRE (Object-Oriented Graphics Rendering Engine) releasing Ogre-Next 2.3.0 Deadalus just before Christmas.

Retro game maker GB Studio gets a big upgrade

By Liam Dawe,
Want to make retro games? How about making games on Linux that can be played on a Game Boy or the upcoming Analogue Pocket? GB Studio is your new best friend and a huge new release is out.

Open 3D Engine (O3DE) sees a first major release, Linux support in preview

By Liam Dawe,
Open 3D Engine (O3DE) from the Open 3D Foundation is what was once Amazon Lumberyard, now open source it's just had a first major stable release.

Valve puts up official developer FAQ for the Steam Deck

By Liam Dawe,
With the Steamworks Virtual Conference: Steam Deck over now, Valve has put up their own official set of answers to various common questions.

Godot Engine gets AMD FidelityFX Super Resolution

By Liam Dawe,
The free and open source Godot Engine recently had support for AMD FidelityFX Super Resolution merged into the code, ready for the next big release.

Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs

By Liam Dawe,
Looks like cross-platform game development with SDL is going to get easier, as Ryan Gordon (also known as Icculus) has confirmed an Epic MegaGrant and details what it will be used for.

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now

By Liam Dawe,
With the Steam Deck delayed until February 2022, Valve has produced new developer documentation giving a helping hand to devs interested in testing ready for it using Linux.

The Khronos Group officially announces the Dynamic Rendering extension for Vulkan

By Liam Dawe,
Recently with the Vulkan 1.2.197 specification update, a new extension popped up that has plenty of developers happy with Dynamic Rendering and now The Khronos Group has formally announced it with a more detailed explanation.

Valve hosting a Steamworks Virtual Conference for the Steam Deck on November 12

By Liam Dawe,
As we approach launch for the Steam Deck in December, Valve has begun ramping up their info for developers with the announcement of a Steamworks Virtual Conference.

DXVK Native 1.9.2a is out for translating Direct 3D 9 / 10 / 11 to Vulkan for Linux games

By Liam Dawe,
DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now.

Check out this crowdfunding campaign to learn Godot Engine from GDQuest

By Liam Dawe,
GDQuest, a well-known name in the free and open source Godot Engine land has launched a new crowdfunding campaign aiming to get you to go from zero to hero with Godot programming.

Coding History: 3D from Mode7 to DOOM needs a last push for their open source 3D engine

By Liam Dawe,
Coding History: 3D from Mode7 to DOOM is a Kickstarter campaign from game developer Eniko, founder of Kitsune Games (Kitsune Tails, Super Bernie World, MidBoss, and more) to create a special tutorial series about how to replicate 3D effects seen in classic retro 3D games from the 80s and 90s.

GameMaker Studio 2 update released to bring forth the Ubuntu Linux editor Beta

By Liam Dawe,
Back in early August we wrote about how YoYo Games were introducing the GameMaker Studio 2 editor for Linux, well as of the latest official update the Beta is actually out.
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